deb-novnc/include/display.js

909 lines
33 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2015 Samuel Mannehed for Cendio AB
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* See README.md for usage and integration instructions.
*/
/*jslint browser: true, white: false */
/*global Util, Base64, changeCursor */
var Display;
(function () {
"use strict";
var SUPPORTS_IMAGEDATA_CONSTRUCTOR = false;
try {
new ImageData(new Uint8ClampedArray(4), 1, 1);
SUPPORTS_IMAGEDATA_CONSTRUCTOR = true;
} catch (ex) {
// ignore failure
}
Display = function (defaults) {
this._drawCtx = null;
this._c_forceCanvas = false;
this._renderQ = []; // queue drawing actions for in-oder rendering
// the full frame buffer (logical canvas) size
this._fb_width = 0;
this._fb_height = 0;
// the size limit of the viewport (start disabled)
this._maxWidth = 0;
this._maxHeight = 0;
// the visible "physical canvas" viewport
this._viewportLoc = { 'x': 0, 'y': 0, 'w': 0, 'h': 0 };
this._cleanRect = { 'x1': 0, 'y1': 0, 'x2': -1, 'y2': -1 };
this._prevDrawStyle = "";
this._tile = null;
this._tile16x16 = null;
this._tile_x = 0;
this._tile_y = 0;
Util.set_defaults(this, defaults, {
'true_color': true,
'colourMap': [],
'scale': 1.0,
'viewport': false,
'render_mode': ''
});
Util.Debug(">> Display.constructor");
if (!this._target) {
throw new Error("Target must be set");
}
if (typeof this._target === 'string') {
throw new Error('target must be a DOM element');
}
if (!this._target.getContext) {
throw new Error("no getContext method");
}
if (!this._drawCtx) {
this._drawCtx = this._target.getContext('2d');
}
Util.Debug("User Agent: " + navigator.userAgent);
if (Util.Engine.gecko) { Util.Debug("Browser: gecko " + Util.Engine.gecko); }
if (Util.Engine.webkit) { Util.Debug("Browser: webkit " + Util.Engine.webkit); }
if (Util.Engine.trident) { Util.Debug("Browser: trident " + Util.Engine.trident); }
if (Util.Engine.presto) { Util.Debug("Browser: presto " + Util.Engine.presto); }
this.clear();
// Check canvas features
if ('createImageData' in this._drawCtx) {
this._render_mode = 'canvas rendering';
} else {
throw new Error("Canvas does not support createImageData");
}
if (this._prefer_js === null) {
Util.Info("Prefering javascript operations");
this._prefer_js = true;
}
// Determine browser support for setting the cursor via data URI scheme
if (this._cursor_uri || this._cursor_uri === null ||
this._cursor_uri === undefined) {
this._cursor_uri = Util.browserSupportsCursorURIs();
}
Util.Debug("<< Display.constructor");
};
Display.prototype = {
// Public methods
viewportChangePos: function (deltaX, deltaY) {
var vp = this._viewportLoc;
deltaX = Math.floor(deltaX);
deltaY = Math.floor(deltaY);
if (!this._viewport) {
deltaX = -vp.w; // clamped later of out of bounds
deltaY = -vp.h;
}
var vx2 = vp.x + vp.w - 1;
var vy2 = vp.y + vp.h - 1;
// Position change
if (deltaX < 0 && vp.x + deltaX < 0) {
deltaX = -vp.x;
}
if (vx2 + deltaX >= this._fb_width) {
deltaX -= vx2 + deltaX - this._fb_width + 1;
}
if (vp.y + deltaY < 0) {
deltaY = -vp.y;
}
if (vy2 + deltaY >= this._fb_height) {
deltaY -= (vy2 + deltaY - this._fb_height + 1);
}
if (deltaX === 0 && deltaY === 0) {
return;
}
Util.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
vp.x += deltaX;
vx2 += deltaX;
vp.y += deltaY;
vy2 += deltaY;
// Update the clean rectangle
var cr = this._cleanRect;
if (vp.x > cr.x1) {
cr.x1 = vp.x;
}
if (vx2 < cr.x2) {
cr.x2 = vx2;
}
if (vp.y > cr.y1) {
cr.y1 = vp.y;
}
if (vy2 < cr.y2) {
cr.y2 = vy2;
}
var x1, w;
if (deltaX < 0) {
// Shift viewport left, redraw left section
x1 = 0;
w = -deltaX;
} else {
// Shift viewport right, redraw right section
x1 = vp.w - deltaX;
w = deltaX;
}
var y1, h;
if (deltaY < 0) {
// Shift viewport up, redraw top section
y1 = 0;
h = -deltaY;
} else {
// Shift viewport down, redraw bottom section
y1 = vp.h - deltaY;
h = deltaY;
}
var saveStyle = this._drawCtx.fillStyle;
var canvas = this._target;
this._drawCtx.fillStyle = "rgb(255,255,255)";
// Due to this bug among others [1] we need to disable the image-smoothing to
// avoid getting a blur effect when panning.
//
// 1. https://bugzilla.mozilla.org/show_bug.cgi?id=1194719
//
// We need to set these every time since all properties are reset
// when the the size is changed
if (this._drawCtx.mozImageSmoothingEnabled) {
this._drawCtx.mozImageSmoothingEnabled = false;
} else if (this._drawCtx.webkitImageSmoothingEnabled) {
this._drawCtx.webkitImageSmoothingEnabled = false;
} else if (this._drawCtx.msImageSmoothingEnabled) {
this._drawCtx.msImageSmoothingEnabled = false;
} else if (this._drawCtx.imageSmoothingEnabled) {
this._drawCtx.imageSmoothingEnabled = false;
}
// Copy the valid part of the viewport to the shifted location
this._drawCtx.drawImage(canvas, 0, 0, vp.w, vp.h, -deltaX, -deltaY, vp.w, vp.h);
if (deltaX !== 0) {
this._drawCtx.fillRect(x1, 0, w, vp.h);
}
if (deltaY !== 0) {
this._drawCtx.fillRect(0, y1, vp.w, h);
}
this._drawCtx.fillStyle = saveStyle;
},
viewportChangeSize: function(width, height) {
if (typeof(width) === "undefined" || typeof(height) === "undefined") {
Util.Debug("Setting viewport to full display region");
width = this._fb_width;
height = this._fb_height;
}
var vp = this._viewportLoc;
if (vp.w !== width || vp.h !== height) {
if (this._viewport) {
if (this._maxWidth !== 0 && width > this._maxWidth) {
width = this._maxWidth;
}
if (this._maxHeight !== 0 && height > this._maxHeight) {
height = this._maxHeight;
}
}
var cr = this._cleanRect;
if (width < vp.w && cr.x2 > vp.x + width - 1) {
cr.x2 = vp.x + width - 1;
}
if (height < vp.h && cr.y2 > vp.y + height - 1) {
cr.y2 = vp.y + height - 1;
}
vp.w = width;
vp.h = height;
var canvas = this._target;
if (canvas.width !== width || canvas.height !== height) {
// We have to save the canvas data since changing the size will clear it
var saveImg = null;
if (vp.w > 0 && vp.h > 0 && canvas.width > 0 && canvas.height > 0) {
var img_width = canvas.width < vp.w ? canvas.width : vp.w;
var img_height = canvas.height < vp.h ? canvas.height : vp.h;
saveImg = this._drawCtx.getImageData(0, 0, img_width, img_height);
}
if (canvas.width !== width) {
canvas.width = width;
canvas.style.width = width + 'px';
}
if (canvas.height !== height) {
canvas.height = height;
canvas.style.height = height + 'px';
}
if (saveImg) {
this._drawCtx.putImageData(saveImg, 0, 0);
}
}
}
},
// Return a map of clean and dirty areas of the viewport and reset the
// tracking of clean and dirty areas
//
// Returns: { 'cleanBox': { 'x': x, 'y': y, 'w': w, 'h': h},
// 'dirtyBoxes': [{ 'x': x, 'y': y, 'w': w, 'h': h }, ...] }
getCleanDirtyReset: function () {
var vp = this._viewportLoc;
var cr = this._cleanRect;
var cleanBox = { 'x': cr.x1, 'y': cr.y1,
'w': cr.x2 - cr.x1 + 1, 'h': cr.y2 - cr.y1 + 1 };
var dirtyBoxes = [];
if (cr.x1 >= cr.x2 || cr.y1 >= cr.y2) {
// Whole viewport is dirty
dirtyBoxes.push({ 'x': vp.x, 'y': vp.y, 'w': vp.w, 'h': vp.h });
} else {
// Redraw dirty regions
var vx2 = vp.x + vp.w - 1;
var vy2 = vp.y + vp.h - 1;
if (vp.x < cr.x1) {
// left side dirty region
dirtyBoxes.push({'x': vp.x, 'y': vp.y,
'w': cr.x1 - vp.x + 1, 'h': vp.h});
}
if (vx2 > cr.x2) {
// right side dirty region
dirtyBoxes.push({'x': cr.x2 + 1, 'y': vp.y,
'w': vx2 - cr.x2, 'h': vp.h});
}
if(vp.y < cr.y1) {
// top/middle dirty region
dirtyBoxes.push({'x': cr.x1, 'y': vp.y,
'w': cr.x2 - cr.x1 + 1, 'h': cr.y1 - vp.y});
}
if (vy2 > cr.y2) {
// bottom/middle dirty region
dirtyBoxes.push({'x': cr.x1, 'y': cr.y2 + 1,
'w': cr.x2 - cr.x1 + 1, 'h': vy2 - cr.y2});
}
}
this._cleanRect = {'x1': vp.x, 'y1': vp.y,
'x2': vp.x + vp.w - 1, 'y2': vp.y + vp.h - 1};
return {'cleanBox': cleanBox, 'dirtyBoxes': dirtyBoxes};
},
absX: function (x) {
return x + this._viewportLoc.x;
},
absY: function (y) {
return y + this._viewportLoc.y;
},
resize: function (width, height) {
this._prevDrawStyle = "";
this._fb_width = width;
this._fb_height = height;
this._rescale(this._scale);
this.viewportChangeSize();
},
clear: function () {
if (this._logo) {
this.resize(this._logo.width, this._logo.height);
this.blitStringImage(this._logo.data, 0, 0);
} else {
if (Util.Engine.trident === 6) {
// NB(directxman12): there's a bug in IE10 where we can fail to actually
// clear the canvas here because of the resize.
// Clearing the current viewport first fixes the issue
this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
}
this.resize(240, 20);
this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
}
this._renderQ = [];
},
fillRect: function (x, y, width, height, color, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'fill',
'x': x,
'y': y,
'width': width,
'height': height,
'color': color
});
} else {
this._setFillColor(color);
this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
}
},
copyImage: function (old_x, old_y, new_x, new_y, w, h, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'copy',
'old_x': old_x,
'old_y': old_y,
'x': new_x,
'y': new_y,
'width': w,
'height': h,
});
} else {
var x1 = old_x - this._viewportLoc.x;
var y1 = old_y - this._viewportLoc.y;
var x2 = new_x - this._viewportLoc.x;
var y2 = new_y - this._viewportLoc.y;
this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
}
},
// start updating a tile
startTile: function (x, y, width, height, color) {
this._tile_x = x;
this._tile_y = y;
if (width === 16 && height === 16) {
this._tile = this._tile16x16;
} else {
this._tile = this._drawCtx.createImageData(width, height);
}
if (this._prefer_js) {
var bgr;
if (this._true_color) {
bgr = color;
} else {
bgr = this._colourMap[color[0]];
}
var red = bgr[2];
var green = bgr[1];
var blue = bgr[0];
var data = this._tile.data;
for (var i = 0; i < width * height * 4; i += 4) {
data[i] = red;
data[i + 1] = green;
data[i + 2] = blue;
data[i + 3] = 255;
}
} else {
this.fillRect(x, y, width, height, color, true);
}
},
// update sub-rectangle of the current tile
subTile: function (x, y, w, h, color) {
if (this._prefer_js) {
var bgr;
if (this._true_color) {
bgr = color;
} else {
bgr = this._colourMap[color[0]];
}
var red = bgr[2];
var green = bgr[1];
var blue = bgr[0];
var xend = x + w;
var yend = y + h;
var data = this._tile.data;
var width = this._tile.width;
for (var j = y; j < yend; j++) {
for (var i = x; i < xend; i++) {
var p = (i + (j * width)) * 4;
data[p] = red;
data[p + 1] = green;
data[p + 2] = blue;
data[p + 3] = 255;
}
}
} else {
this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color, true);
}
},
// draw the current tile to the screen
finishTile: function () {
if (this._prefer_js) {
this._drawCtx.putImageData(this._tile, this._tile_x - this._viewportLoc.x,
this._tile_y - this._viewportLoc.y);
}
// else: No-op -- already done by setSubTile
},
blitImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blit',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._bgrxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitRgbImage: function (x, y , width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 3);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blitRgb',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._rgbImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
// probably wrong?
this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitRgbxImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blitRgbx',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitStringImage: function (str, x, y) {
var img = new Image();
img.onload = function () {
this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
}.bind(this);
img.src = str;
return img; // for debugging purposes
},
// wrap ctx.drawImage but relative to viewport
drawImage: function (img, x, y) {
this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
},
renderQ_push: function (action) {
this._renderQ.push(action);
if (this._renderQ.length === 1) {
// If this can be rendered immediately it will be, otherwise
// the scanner will start polling the queue (every
// requestAnimationFrame interval)
this._scan_renderQ();
}
},
changeCursor: function (pixels, mask, hotx, hoty, w, h) {
if (this._cursor_uri === false) {
Util.Warn("changeCursor called but no cursor data URI support");
return;
}
if (this._true_color) {
Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h);
} else {
Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h, this._colourMap);
}
},
defaultCursor: function () {
this._target.style.cursor = "default";
},
disableLocalCursor: function () {
this._target.style.cursor = "none";
},
clippingDisplay: function () {
var vp = this._viewportLoc;
var fbClip = this._fb_width > vp.w || this._fb_height > vp.h;
var limitedVp = this._maxWidth !== 0 && this._maxHeight !== 0;
var clipping = false;
if (limitedVp) {
clipping = vp.w > this._maxWidth || vp.h > this._maxHeight;
}
return fbClip || (limitedVp && clipping);
},
// Overridden getters/setters
get_context: function () {
return this._drawCtx;
},
set_scale: function (scale) {
this._rescale(scale);
},
set_width: function (w) {
this._fb_width = w;
},
get_width: function () {
return this._fb_width;
},
set_height: function (h) {
this._fb_height = h;
},
get_height: function () {
return this._fb_height;
},
autoscale: function (containerWidth, containerHeight, downscaleOnly) {
var targetAspectRatio = containerWidth / containerHeight;
var fbAspectRatio = this._fb_width / this._fb_height;
var scaleRatio;
if (fbAspectRatio >= targetAspectRatio) {
scaleRatio = containerWidth / this._fb_width;
} else {
scaleRatio = containerHeight / this._fb_height;
}
var targetW, targetH;
if (scaleRatio > 1.0 && downscaleOnly) {
targetW = this._fb_width;
targetH = this._fb_height;
scaleRatio = 1.0;
} else if (fbAspectRatio >= targetAspectRatio) {
targetW = containerWidth;
targetH = Math.round(containerWidth / fbAspectRatio);
} else {
targetW = Math.round(containerHeight * fbAspectRatio);
targetH = containerHeight;
}
// NB(directxman12): If you set the width directly, or set the
// style width to a number, the canvas is cleared.
// However, if you set the style width to a string
// ('NNNpx'), the canvas is scaled without clearing.
this._target.style.width = targetW + 'px';
this._target.style.height = targetH + 'px';
this._scale = scaleRatio;
return scaleRatio; // so that the mouse, etc scale can be set
},
// Private Methods
_rescale: function (factor) {
this._scale = factor;
var w;
var h;
if (this._viewport &&
this._maxWidth !== 0 && this._maxHeight !== 0) {
w = Math.min(this._fb_width, this._maxWidth);
h = Math.min(this._fb_height, this._maxHeight);
} else {
w = this._fb_width;
h = this._fb_height;
}
this._target.style.width = Math.round(factor * w) + 'px';
this._target.style.height = Math.round(factor * h) + 'px';
},
_setFillColor: function (color) {
var bgr;
if (this._true_color) {
bgr = color;
} else {
bgr = this._colourMap[color];
}
var newStyle = 'rgb(' + bgr[2] + ',' + bgr[1] + ',' + bgr[0] + ')';
if (newStyle !== this._prevDrawStyle) {
this._drawCtx.fillStyle = newStyle;
this._prevDrawStyle = newStyle;
}
},
_rgbImageData: function (x, y, vx, vy, width, height, arr, offset) {
var img = this._drawCtx.createImageData(width, height);
var data = img.data;
for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
data[i] = arr[j];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j + 2];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_bgrxImageData: function (x, y, vx, vy, width, height, arr, offset) {
var img = this._drawCtx.createImageData(width, height);
var data = img.data;
for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
data[i] = arr[j + 2];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_rgbxImageData: function (x, y, vx, vy, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
var img;
if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_cmapImageData: function (x, y, vx, vy, width, height, arr, offset) {
var img = this._drawCtx.createImageData(width, height);
var data = img.data;
var cmap = this._colourMap;
for (var i = 0, j = offset; i < width * height * 4; i += 4, j++) {
var bgr = cmap[arr[j]];
data[i] = bgr[2];
data[i + 1] = bgr[1];
data[i + 2] = bgr[0];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_scan_renderQ: function () {
var ready = true;
while (ready && this._renderQ.length > 0) {
var a = this._renderQ[0];
switch (a.type) {
case 'copy':
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
break;
case 'fill':
this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
break;
case 'blit':
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgb':
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgbx':
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
if (a.img.complete) {
this.drawImage(a.img, a.x, a.y);
} else {
// We need to wait for this image to 'load'
// to keep things in-order
ready = false;
}
break;
}
if (ready) {
this._renderQ.shift();
}
}
if (this._renderQ.length > 0) {
requestAnimFrame(this._scan_renderQ.bind(this));
}
},
};
Util.make_properties(Display, [
['target', 'wo', 'dom'], // Canvas element for rendering
['context', 'ro', 'raw'], // Canvas 2D context for rendering (read-only)
['logo', 'rw', 'raw'], // Logo to display when cleared: {"width": w, "height": h, "data": data}
['true_color', 'rw', 'bool'], // Use true-color pixel data
['colourMap', 'rw', 'arr'], // Colour map array (when not true-color)
['scale', 'rw', 'float'], // Display area scale factor 0.0 - 1.0
['viewport', 'rw', 'bool'], // Use viewport clipping
['width', 'rw', 'int'], // Display area width
['height', 'rw', 'int'], // Display area height
['maxWidth', 'rw', 'int'], // Viewport max width (0 if disabled)
['maxHeight', 'rw', 'int'], // Viewport max height (0 if disabled)
['render_mode', 'ro', 'str'], // Canvas rendering mode (read-only)
['prefer_js', 'rw', 'str'], // Prefer Javascript over canvas methods
['cursor_uri', 'rw', 'raw'] // Can we render cursor using data URI
]);
// Class Methods
Display.changeCursor = function (target, pixels, mask, hotx, hoty, w0, h0, cmap) {
var w = w0;
var h = h0;
if (h < w) {
h = w; // increase h to make it square
} else {
w = h; // increase w to make it square
}
var cur = [];
// Push multi-byte little-endian values
cur.push16le = function (num) {
this.push(num & 0xFF, (num >> 8) & 0xFF);
};
cur.push32le = function (num) {
this.push(num & 0xFF,
(num >> 8) & 0xFF,
(num >> 16) & 0xFF,
(num >> 24) & 0xFF);
};
var IHDRsz = 40;
var RGBsz = w * h * 4;
var XORsz = Math.ceil((w * h) / 8.0);
var ANDsz = Math.ceil((w * h) / 8.0);
cur.push16le(0); // 0: Reserved
cur.push16le(2); // 2: .CUR type
cur.push16le(1); // 4: Number of images, 1 for non-animated ico
// Cursor #1 header (ICONDIRENTRY)
cur.push(w); // 6: width
cur.push(h); // 7: height
cur.push(0); // 8: colors, 0 -> true-color
cur.push(0); // 9: reserved
cur.push16le(hotx); // 10: hotspot x coordinate
cur.push16le(hoty); // 12: hotspot y coordinate
cur.push32le(IHDRsz + RGBsz + XORsz + ANDsz);
// 14: cursor data byte size
cur.push32le(22); // 18: offset of cursor data in the file
// Cursor #1 InfoHeader (ICONIMAGE/BITMAPINFO)
cur.push32le(IHDRsz); // 22: InfoHeader size
cur.push32le(w); // 26: Cursor width
cur.push32le(h * 2); // 30: XOR+AND height
cur.push16le(1); // 34: number of planes
cur.push16le(32); // 36: bits per pixel
cur.push32le(0); // 38: Type of compression
cur.push32le(XORsz + ANDsz);
// 42: Size of Image
cur.push32le(0); // 46: reserved
cur.push32le(0); // 50: reserved
cur.push32le(0); // 54: reserved
cur.push32le(0); // 58: reserved
// 62: color data (RGBQUAD icColors[])
var y, x;
for (y = h - 1; y >= 0; y--) {
for (x = 0; x < w; x++) {
if (x >= w0 || y >= h0) {
cur.push(0); // blue
cur.push(0); // green
cur.push(0); // red
cur.push(0); // alpha
} else {
var idx = y * Math.ceil(w0 / 8) + Math.floor(x / 8);
var alpha = (mask[idx] << (x % 8)) & 0x80 ? 255 : 0;
if (cmap) {
idx = (w0 * y) + x;
var rgb = cmap[pixels[idx]];
cur.push(rgb[2]); // blue
cur.push(rgb[1]); // green
cur.push(rgb[0]); // red
cur.push(alpha); // alpha
} else {
idx = ((w0 * y) + x) * 4;
cur.push(pixels[idx + 2]); // blue
cur.push(pixels[idx + 1]); // green
cur.push(pixels[idx]); // red
cur.push(alpha); // alpha
}
}
}
}
// XOR/bitmask data (BYTE icXOR[])
// (ignored, just needs to be the right size)
for (y = 0; y < h; y++) {
for (x = 0; x < Math.ceil(w / 8); x++) {
cur.push(0);
}
}
// AND/bitmask data (BYTE icAND[])
// (ignored, just needs to be the right size)
for (y = 0; y < h; y++) {
for (x = 0; x < Math.ceil(w / 8); x++) {
cur.push(0);
}
}
var url = 'data:image/x-icon;base64,' + Base64.encode(cur);
target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
};
})();